id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. Added new. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 25) gets tanked instead (meaning. Just what it say on the tin. 34. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. In this video I test out the new Armor Hardeners which is part of the new 3. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. . Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. There's no reason for these things to be mutually exclusive they're not op. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. The below video linked when completely seen will provided the needed information. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. There are also orbital farms in starbases and trade. There are 5 outcomes as far as I know. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. I was able to see that they now have 50% shield hardening (which makes sense to me. Stellaris: Armor Hardeners are very effective. I think that crisis, FE, AE, leviathans should have hardening. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. EDIT: the philosophy this is based on is pre-3. 5 Q3. . 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. 5x divider on shields. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. as it is with the shields e. Technology. 9 ‘Caelum’ Patch. I've had trouble figuring this out exactly, but this is what it looks like. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Mining lasers are now classified as Brawling weapons. #1. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Hull is 3300. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The Dragon. I prefer armor Regen and have a slight armor favoritism. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Small ships can't do it. I. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. My apologies for misleading everyone to believe this was vanilla. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. 1 daily regen (2. The other version is "%chance to reduce any damage from penetrating at all". Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Shield hardeners are a new defensive technology in the upcoming 3. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Just don't put Afterburners there, please. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1 comment. Meaning you can get 100% hardening on a large ship, pretty easily. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). ago. Yeah, the first time I ran into this, it confused me, too. Rulers get more influence and ethics attraction. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. . Adds the Shrouded Star, which gives . You can send your ships to vassal ports if you. I ragequited after the battle, and than reloaded the save. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. How a nation becomes and is powerful can be done in a variety of ways. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. • 2 yr. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. As accidental fly into a pulsar system means if you have the other way you get wrecked. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. But the opposite will be better in all other situations, and there are more of those than pulsars. r/Stellaris. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Unexpected Mineral Seams is a colony event chain that has a very small chance to. Strong and robust do affect the crystal, gas, more production though. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Stellaris is a sci-fi grand strategy game set 200 years into the future. g. and a huge stack of armour. nAnd they got a hidden damage multiplier of shipsize+1. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 2x regenerative hull tissue. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. 00, but energy torps have their shield_damage modifier at 0. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Hello! I used to be pretty hardcore into this game. Similarly I now avoid battleships until they get shield hardening and X-slot weapons, at which point I will either use them with particle lance + kinetic arty to destroy the enemy before he can close in or with other fleets soaking the damage. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Paradox General Discussion New. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Generally you should mount a higher ratio of armour anyway. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Patch 3. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Description. ago. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. 103 votes, 17 comments. It means it ignores shield and does damage. Now say, 30% shield hardening cuts Disruptor damage by a third. It does diminish in effectiveness slightly when faced with shield hardening. 7 throwing this strategy out the window. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Usually done by science ships. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Modifier Effects. Armor hardening is better and easier to get than shield hardening. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Strictly speaking, I haven't found a lot of use for. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. If you're using Clone Army, you want that empire to be war-heavy, more than likely. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. It is developed by Paradox Development Studio and published by Paradox. . If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Negative shield negation adds to your shield value after all other calculations. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. Ograe • 5 yr. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. . The wiki doesn't say anything about them having point defense. Ship accuracy and evasion increased by 5%. Unfortunately with the new 3. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Megacannon is 40% more DPS and 1. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Increased the base damage of Flak PD. That’s 17. R5: Found a choke point on a pulsar that gives 100% shield nullification. my shield nullification surprise. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . Similar argument applies to, e. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. I'm assuming the. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Reply reply more reply. The shield hardening is just a minor problem, I will test it later though. 5 and armor takes 2. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. 30% armor hardening on top cuts it by another third. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you go into a system with shield negation, you average them out for the value of your shield. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. E. " Even at 100% armour pen it still reduces damage. So in average the same amount of shield or armor will least half as much time as the hull. That’s how badly hardening gimps penetration weapons. 7 throwing this strategy out the window. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. That's some. Ograe • 5 yr. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Adds the Shrouded Star, which gives . If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. 25 shield hardening and . You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. There are also more. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. This mod adds base hardening to shields and armor, increasing with their tier. Below is an example of what I found out while testing ship combat. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Should say something like "track all projects". Stellaris 3. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. The driller drones synergize really well with other shield bypass builds. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. Observe the full damage going through shield. Attack the ship with a shield penetration weapon 3. Callinicus. M: +315 shield HP (505 with AP), 4. Active Wikis. There. Early game of course I do the classic hangar DP, since they easily counter small ships. frac {a} {a + 60} * ( 100% - p% ) I. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. ago. Base: 20 Modifiers. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The effect it generates is basically a pulsar + neutron star simultaneously. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. R5: Found a choke point on a pulsar that gives 100% shield nullification. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I recently fought the Unbidden, which I hadn't done in a long time. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. This mod is a global compatibility patch for Stellaris 3. I'm assuming. Also, shield/armor hardening could make a disruptor-based. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Callinicus. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Jump to latest Follow Reply. Q2. 6 beta for Extra Ship Components: NEXT mod. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Ancient Pulse Armor (and other ancient armaments) are impractical. If your FAEs/disruptors/etc. My ships slots are half armor, 25% crystal, 25% shields. A +50% bonus to one of the most common jobs in your empire. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. #4. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. I recently fought the Unbidden, which I hadn't done in a long time. That's probably because you're in a system with a pulsar. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Larger ships have more. Increased the range of Energy Siphons. Stellaris Wiki Active Wikis. View this video if you w. Exploration. 6 beta for Extra Ship Components:. X branch. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1 the first in the 3. Patch 19-03-2023. Stellaris Wiki Active Wikis. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Tactics Forever, before the dev put it on Steam and then gave up on it. Very strong isn't helping with research. Their faces are melting so lovely and the screams music to my ears. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Equip an ancient suspension field 2. 6x Crystal plating - 1650 HP. Small ships can't do it no matter how much you try. Now, "performance vs fleet capacity used", that may be a different story. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. For downside traits, Unruly and Deviants are the best. The Stellaris 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. 30% armor hardening on top cuts it by another third. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. It also means you will only need 50% shield hardening to fully harden against these threats. Web Death Jun 4, 2019 @ 11:54am. Field Manipulation - Tier 5. Bumc Apr 10 @ 12:11pm. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 ORION: Leader Balancing. Are they there but hidden?Stellaris > General Discussions > Topic Details. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. But the opposite will be better in all other situations, and there are more of those than pulsars. . I believe one of the fallen empires are very into disruptors. For instance, I can join federations. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. 143 4. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. 75% hardening all shield targets stop arc pretty well. . 00, whereas explosive torps have 1. All Discussions. It's comparable to shield regen on fortresses. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). g, 100% penetration vs 75% hardening means 25% of the damage goes through. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Stellaris Real-time strategy Strategy video game Gaming. 5 x 1. E. reduction modifiers divide an amount of a resource or attribute by a set amount. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Thank You! I thought it was a. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Cloaking disables shields. :- ( (building a new fleet is much. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 6 beta version at all. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Stellaris 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In this video I test out the new Armor Hardeners which is part of the new 3. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. MuffinFIN • 5 yr. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Remember the khan still gets a free death in battle, but will eventually die of old age. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. When you have a shield hardener, they are practically not working from suspenion shields. Explosive Missiles Balanced MK 1 Concussion Missile. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Go to Stellaris r/Stellaris. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Legacy Wikis. Shield hardeners are a new defensive technology in the upcoming 3. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 6 “Orion” update includes many changes to combat. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. There are few weapons in the galaxy that can penetrate the hulls. - Slighly reduced the number of mineral and energy space deposits.